Gloomwood - Levels
Gloomwood's levels span a very large range. Starting inside a decrepit fishery, you travel along offroads and outskirts to the streets of the city itself.

Croup's Fishery
Kidnapped through mysterious circumstances by people who wish to hold you for ransom, you awake in the waste pit of a fishery-turned-prison. But your captors have different plans for you in particular. You are told you are to be brought to the city gates to meet... someone. Before that can happen, you're let loose by a strange man with a glowing eye who tells you to head for the lighthouse on the coast for safety.

Sea Caves
To prevent your escape, your kidnappers, the "Order of the Huntsmen", have blown up the bridge to the cliffsides. Unfortunately, this means you must take a detour through the nearby sea caves - which is, quite inconvieniently, the kennels to some very hungry Fishdogs. They love the taste of meat.

Coastal Cliffsides
Escaping the kennels, you reach the cliffsides and can see the lighthouse in the distance. Your captors are all looking for you now, and they've gone as far as to set up guardposts along the path to your escape.

The Slaughtered Goat
Along the cliffsides, you may get locked in a tavern named The Slaughtered Goat, which happens to contain a prized shotgun... along with a horrid beast who broke free from its shackles and massacred everyone in the building. The only key to escape is hanging on its back. Good luck.

The Lighthouse
At long last, you reach the lighthouse - with nobody there to meet you. Setting up a base, you play a recording on a phonograph set up by your liberator - rest well, meet him in the city, and whatever you do: don't look in the mirror.
I'll end it here - these are only the beginning levels, and the rest of the game contain the best parts. I'd like to keep any readers (mostly) unspoiled for it.