Gloomwood - Levels

Gloomwood's levels span a very large range. Starting inside a rotten fishery, you travel along offroads and outskirts to the streets of the city itself.

Croup's Fishery

Kidnapped through mysterious circumstances, you awake in the waste pit of a decrepit fishery, and are told you are to be brought to the city gates to meet... someone. You are let loose by a strange man who tells you to head for the lighthouse on the coast.

Sea Caves

Your kidnappers, the Order of the Huntsmen, have blown up the bridge to the cliffsides. Unfortunately, this means you must take a detour through the caves - which is, quite inconvieniently, the kennels to some very hungry Fishdogs. They love the taste of meat.

Coastal Cliffsides

Escaping the kennels, you walk along the cliffsides to find the lighthouse in the distance. Your captors are looking for you now, and they've gone as far as to set up guardposts to stop your escape.

The Slaughtered Goat

Along the cliffsides, you may get locked in a tavern named The Slaughtered Goat, which happens to contain a prized shotgun... along with a horrid beast who broke free from its shackles and massacred everyone in the building. The only key to escape is hanging on its back. Good luck.

The Lighthouse

At long last, you reach the lighthouse - with no stranger in sight. Setting up a base, you play a recording on a phonograph set up by your liberator - rest well, meet him in the city, and whatever you do: don't look in the mirror.

I'll end it here - these are only the beginning levels, and the rest of the levels are truly the best parts. I'd like to keep any readers (mostly) unspoiled for it.